오랫만에 하려니 sin() 함수가 radian 값을 받는것도 깜박잊고 꽤나 헤매게 만드네..
#include "GL/gl.h"
#include "GL/glu.h"
#include "GL/glut.h"
#include "math.h"
static int year = 0, day = 0;
void display(void)
{
int temp;
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glPushMatrix();
glBegin(GL_POINT);
for(temp = 0; temp < 360; temp++)
{
glVertex3f(0.01*temp - 2,sin(3.1415927/180*temp),0);
}
glEnd();
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW); //GL_PROJECTION
glLoadIdentity();
gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT); //GL_SMOOTH
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
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